In the context of the announcement of its financial results Sony for the most recent quarter, the company announced that the PlayStation delayed six of its productions.
In particular, PlayStation had previously announced that it wanted to launch 12 Games as a Service until the financial year that ends in March 2026. Now, the company has announced that its plans have changed, with half of the games being delayed. So the goal is now traffic 6 Games as a Service titles within the next three years.
Earlier this year, PlayStation confirmed that it was working with Bungie on a “rigorous overhaul” of its Games as a Service titles. According to leaked information, this has led to delays and cancellations by producers, including Naughty Dog’s The Last of Us multiplayer project.
As part of the financial results reveal, Sony president, COO and CFO Hiroki Totoki appeared to confirm that this review did indeed lead to the postponement of some games due to quality concerns.
We are reviewing these plans… We are trying as much as possible to make sure that players will like these games and enjoy them for a long time. Out of the 12 titles, six titles will be released by FY25 – this is our current plan. As for the remaining six titles, we are still working on it.
This is the total number of live service and multiplayer titles. In the medium-long term we want to promote this type of service and this is the unchanging policy of the company. It’s not that we insist on specific titles, but the quality of the games should be the most important thing.
Rumors circulating lately:
After the sudden announcement of the departure of the head of PlayStation, Jim Ryan, we recently officially learned that the head of internal production of PlayStation, Connie Booth, has also left the company after 30 years.
The issue was first brought to the attention of popular former PlayStation developer David Jaffe, creator of the God of War and Twisted Metal franchises, before Sony publicly confirmed that Connie is indeed no longer working for PlayStation.
In his related video, Jaffe claimed that Connie didn’t just quit, but that she was fired. According to his information, following the problems faced by The Last of Us Factions, various PlayStation studios expressed frustration with the company’s shift to games-as-a-services (GAAS). The high-ranking executive was blamed for this tension and Sony fired her, with the majority of people who worked for her leaving the company as well.
Jaffe also mentioned that when Shawn Layden was fired, he was escorted out of the building. Of course, all of this information remains mere rumours, as all we know officially is that Connie Booth no longer works for PlayStation. However, after the announcement of the delay of PlayStation’s GaaS games, rumors and speculations are now rampant that something with the company’s shift to this type of content is not going so smoothly.
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